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Frost BreathConsumable 7


AirBottledBreathColdConsumableMagical
Source Pathfinder Rage of Elements
Type Other
Price 70 gp
Weight light

This bottle of frozen vapors is captured in the frozen peaks of the crown of the world. After inhaling frost breath, you gain resistance 5 to cold. You can exhale the frost breath as a single action to release a spray of frigid air in a 15-foot cone. Each creature in the area takes 4d6 cold damage with a DC 20 reflex save. For 10 minutes, surfaces in the area are covered in ice, becoming difficult terrain and uneven ground (DC 20 acrobatics).

Effect: Frost Breath

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

BottledBreath

Bottles of breath are enchanted bottles of cloud and mist, first developed by the denizens of the Plane of Air. You can Activate an item with the bottled breath trait as you inhale it or cause another creature to inhale it.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.