🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Foxglove Token (Major)Equipment 12


Uncommon​Magical​Poison​Spellheart​
Source Pathfinder #202: Severed at the Root
Price 1,750 gp
Weight light

This small piece of wood is finely carved to depict a foxglove. The spell DC of any spell cast by Activating this item is 29.


Activate Cast a Spell

Effect You cast Puff of Poison.


Activate Cast a Spell

Frequency once per day

Effect You cast 3rd-rank Noxious Vapors.


Activate Cast a Spell

Frequency once per day

Effect You cast Petal Storm.


Activate Cast a Spell

Frequency once per day

Effect You cast 4th-rank Wall of Thorns.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.

Spellheart

Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.