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Four-Tiger BladeWeapon 12


Rare​Divine​VersatileP​
Source Pathfinder Season of Ghosts Hardcover Compilation
Damage 1d8 Slashing
Type Martial
Price 2,000 gp
Weight 1 bulk

When a once-in-a-lifetime alignment of the stars shone through the roof of a secluded blacksmith's forge, the smith took advantage to craft their masterpiece. For two hours, they hammered a lump of ordinary steel into a divine blade, etching constellations and wards down its length, then shared their creation's formula with a small group of close associates before passing away.

These weapons are the four-tiger blades, and currently, only a dozen are known to exist—one associated with each month of the year. Each weapon is a +2 striking ghost touch longsword that leaves a noticeable trail of light originating from the engraved stars when it's swung. Those who pay close attention to the pattern of stars that shine on the blade might note that the depicted constellations change according to those currently in the night sky above.

Activate—Ghost Blocking Tiger r (concentrate)

Trigger You attempt a Strike with the four-tiger-blade


Effect Until the start of your next turn, you gain void resistance 10.

Effect: Four-Tiger Blade

Activate—Ghost Chasing Tiger 2 (concentrate, divine, incapacitation, manipulate)

Frequency once per day


Effect Attempt a Strike against a creature you believe to be possessed. This attack deals no damage to the creature, but if the target is possessed, the possessing creature must attempt a DC 29 will save.


Critical Success The possessing creature is unaffected, and you remain unaware of if the target is actually possessed or not.

Success The possessing creature is unaffected, but you sense that creature's control over the target and confirm that the target is possessed.

Failure You confirm that the target is possessed. The possessing creature can't control the target for 1 minute.

Critical Failure You confirm the target is possessed an instant before you automatically counteract the possession, causing the possessing creature to vacate the target's body.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Versatile

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.