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Farlight StoneEquipment 2


Uncommon​Light​Magical​
Source Pathfinder #213: Thirst for Blood
Price 35 gp
Weight light

Farlight stones are common in libraries, monasteries, labs, and other places where simple but silent communication is important. Farlight stones always come in linked pairs, and each of the fist-sized stones can be Activated independently.


Activate—Light 1 (manipulate)

Effect The stone begins to glow as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet). You can Activate the stone in this way again to end the effect.


Activate—Color 1 (concentrate)

Requirements The stone is glowing with light

Effect You change the color of the stone's light to any other color, which remains as long as the stone sheds light.


Activate—Notify 1 (concentrate)

Requirements The stone is glowing with light

Effect The stone's light begins to pulse. You can choose the rate of the pulse between slow, moderate, and fast. If the linked stone is within 15 miles, its center begins to glow in the same color and pulse at the same rate. You can use this activation to end the pulsing caused by a linked stone.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.