Extinguishing BallAmmo 8
Source Pathfinder Battlecry!
Price 75 gp
Weight light
Ammunition sling bullet
Activate 1 (manipulate)
This deep-blue glass ball is filled with liquid, and its flight is accompanied by the sound of flowing water. An activated extinguishing ball does no damage. Instead, it bathes the target in a splash of magical water with the following effects, depending on the result of your attack roll.
Critical Success As success, but the water removes all instances of persistent acid or fire damage affecting the target. In addition, it reduces the DC of any future flat checks to end persistent acid or fire damage to 10 for 1 minute, as a particularly appropriate type of assistance to end persistent damage.
Success The water removes one instance of persistent acid or fire damage affecting the target, as if the target had been submerged in water. If the target is taking persistent damage from multiple sources, you select which one is removed. The water aids in ending any remaining sources of persistent acid or fire damage, reducing the DC of the target's next flat check to 10, as a particularly appropriate type of assistance to end persistent damage.
Failure The extinguishing ball misses the target but impacts nearby, splashing the target with enough water to reduce the DC of their next flat check to end one instance of persistent acid or fire damage to 10, as a particularly appropriate type of assistance to end persistent damage.
Critical Failure No effect.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.