Everywhen MapEquipment 8
Source Pathfinder #194: Cult of the Cave Worm
Price 500 gp
Weight light
The map changes based on the creature who invests it, showing every path the creature has ever traveled in their lifetime. The map doesn't distinguish between current or past locations. It can be tricked into revealing the path of a different creature if a piece of that creature (such as hair, bone, or skin) is used with a successful DC 24 Trick Magic Item check.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.