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Energy Toxin BottleConsumable 7


RareConsumableCursedMagicalPotion
Source Pathfinder Treasure Vault (Remastered)
Type Other
Weight light

This glass bottle embellished with brass decorations appears to be a lesser energy breath potion of a specific type, but has been polluted, making it toxic to use.

Activate 1 (manipulate)


Effect You drink from the bottle and must succeed at a DC 25 fortitude saving throw or become Sickened 1 (Sickened 2 on a critical failure) and immediately vomit the potion directly onto yourself, taking 5d6 untyped damage of the same damage type the potion deals and expending the item. If you succeed at your Fortitude save, you become sickened 1 but otherwise are able to unleash Energy Breath as normal for a lesser energy breath potion of the appropriate type.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Cursed

An item with this trait is cursed to cause trouble for its owner. A curse isn't detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can't be discarded once they've been triggered or invested the first time. The item can be removed only if the curse is removed.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Potion

A potion is a magical liquid activated when you drink it.