Energy Shield Tunic (Greater)Armor 18
Source Pathfinder Impossible Magic
Type Unarmored
Price 22,500 gp
Weight light
This sleek, color-changing tunic has a higher thread count than most garments. It's a +2 greater resilient explorer's clothing that helps the wearer survive powerful energy magic. During your daily preparations, you choose one of the following energy types: acid, cold, electricity, fire, or sonic. You gain resistance 15 to the chosen energy type until your next daily preparations. The tunic changes color and gains thematic embroidery to reflect the energy type you've chosen.
Acid The tunic turns brown and has acid splashes embroidered in bright green thread.
Cold The tunic turns sky blue and has snowflakes embroidered in silver thread.
Electricity The tunic turns dark gray and has lightning bolts embroidered in light blue thread.
Fire The tunic turns orange and has balls of fire embroidered in red and yellow threads.
Sonic The tunic turns white and has musical notes embroidered in golden thread.
Effect: Energy Shield Tunic (Greater)
Activate—Shielding Command r (fortune, manipulate)
Frequency once per day
Trigger You attempt a saving throw against a spell that deals acid, cold, electricity, fire, or sonic damage, but you haven't rolled yet
Effect Roll the triggering saving throw twice and take the better result.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ComfortThe armor is so comfortable that you can rest normally while wearing it.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.