Dragonfire HalfbowWeapon 12
Source Pathfinder Season of Ghosts Hardcover Compilation
Damage 1d6 Piercing
Type Martial
Range 60 feet
Price 1,800 gp
Weight 1 bulk
Crafted by layering bamboo with strips of sliced scales harvested from a fire-breathing dragon, this bow has a significant draw strength. This design is commonly seen in Hongal, as the shorter limb allows for easier maneuvering on horseback. While the wielder of this +2 striking composite shortbow is mounted, they apply the bow's item bonus to Nature checks to Command their mount.
Activate—Dragon's Arrow 2 (concentrate, manipulate)
Frequency once per day
Effect You draw the bow back to its maximum draw length without nocking an arrow, and as you release the string, the dragonfire halfbow casts Fireball (heightened to 5th rank; DC 29 reflex save), targeted at a point of your choosing within the spell's range. You and your mount are immune to the effects of this fireball.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DeadlyOn a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
PropulsiveYou add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.