Devilwing BadgeEquipment 4
Source Pathfinder Adventure Path: Hellbreakers
Price 90 gp
Weight negligible
This small tearing of a devil's wing has been cleansed with holy water before being mounted onto a silver badge. The spell attack modifier of any spell cast by Activating this item is +8, and the spell DC is 18.
- Armor You gain resistance 2 to fire and unholy.
- Weapon After you cast a spell by Activating the devilwing badge, your Strikes with the weapon deal an additional 1d4 spirit damage until the end of your next turn.
Effect: Devilwing Badge (Armor)
Effect: Devilwing Badge (Weapon)
Activate Cast a Spell
Effect You cast Divine Lance.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
SpellheartSpellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.