Devil's TridentWeapon 9
Damage 1d8 Piercing
Type Martial
Price 100 gp
Weight 1 bulk
This +1 striking returning trident is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this trident drip with metallic lake water. Strikes with the Devil's Trident trigger the weaknesses of any creature with a weakness to water.
Activate r Command
Trigger You critically hit a creature
Effect The target must succeed at a DC 25 fortitude save or become infected with sewer haze.
Activate 2 envision, Interact
Frequency once per hour
Effect The trident casts 3rd-rank Quench with a DC of 25 and a counteract modifier of +15. You can Sustain the Spell as normal.
Activate 3 envision, Interact
Frequency once per day
Effect You call upon the corrupted power of the trident to stay a foe. Attempt a Strike. On a hit, the trident casts 3rd-rank Paralyze on the target (DC 25). If the Strike was a critical hit, the target is Stunned 1 even if it critically succeeds at the save.
Sewer Haze
disease
virulent
Many healers and alchemists suspect that sewer haze has a supernatural origin, but the study is so unpleasant that research has made little progress.
Saving Throw DC 23 fortitude
Onset 2 days
Stage 1 Stupefied 2 (1 day)
Stage 2 Drained 2 and stupefied 2 (1 day)
Stage 3 Drained 3 and Stupefied 3 (1 day)
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ThrownYou can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.