Demon-Hunting BandsConsumable 3
Source Pathfinder Lost Omens Rival Academies
Type Other
Price 10 gp
Weight negligible
Activate F (concentrate)
Trigger You Stride.
These strips of supple leather, typically about 2 inches wide and 3 feet long, feature sigils, runes, and divine marks that reflect family lineage and beliefs in the old gods of Sarkoris. When activated, the band's holy patterns surround you as you move, preventing your movement from triggering reactions from demons. The holy patterns scour nearby demons; any demons you pass adjacent to during the triggering movement take damage equal to their weakness to holy effects. You can activate the bands when you Burrow, Climb, Fly, or Swim (instead of Stride) if you have the corresponding movement type.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.
TalismanA talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.