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Cyrusian Wand (5th-Rank Spell)Equipment 12


Rare​Arcane​Mythic​Wand​
Source Pathfinder #219: Lord of the Trinity Star
Price 2,000 gp
Weight light

Runelord Xanderghul often crafted Cyrusian wands to bolster his access to his favorite illusion spells. All Cyrusian wands look different but equally audacious in their coloration, shape, and glittering gemstone adornments.

A Cyrusian wand only ever contains an arcane spell with the illusion trait.


Activate Cast a Spell

Frequency once per day, plus overcharge

Effect You Cast the Spell at the indicated rank. If you spend 1 Mythic Point as part of this activation, resolve the spell's effects at mythic proficiency.


Activate—Presume Success r

Frequency once per day

Trigger You fail the DC 10 flat when you overcharge the wand

Effect You disbelieve your failure, willing the check to success. Spend 1 Mythic Point and reroll the flat check, then resolve the spell's effects at mythic proficiency.


Craft Requirements You must be a mythic arcane spellcaster capable of supplying a casting of the spell at the listed rank.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Arcane

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Wand

A wand contains a single spell which you can cast once per day.