🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Crystal Shards (Moderate)Weapon 4


AlchemicalBombConsumableEarthSplash
Source Pathfinder Player Core 2
Damage 2d4 Piercing (plus 4 splash damage)
Type Martial
Range 20 feet
Price 16 gp
Weight light

Activate A Strike


This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain a +1 item bonus to attack rolls. When the bomb explodes, it deals 2d4 piercing damage and (4[splash]) piercing4 piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds.

On a hit, the target takes 1 persistent,bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb

An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Splash

Some weapons and effects, such as alchemical bombs, have the splash trait. You don't add your Strength modifier to the damage roll for any thrown weapon with the splash trait (even if the item doesn't have the bomb trait). A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target's resistance or weakness. You don't multiply splash damage on a critical hit.