Charm of Resistance (Greater)Equipment 10
Source Pathfinder GM Core
Price 975 gp
Weight negligible
This charm, normally hung from the belt or worn around the neck, grants you resistance 10 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a charm of cold resistance could be carved in the shape of a yeti, whereas a charm of fire resistance would be made from volcanic glass.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.