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Cape of Grand EntrancesEquipment 9


UncommonInvestedMagical
Source Pathfinder Lost Omens Firebrands
Price 600 gp
Weight light

This regal blue cape is crafted from a hefty yet elegant velvet embroidered with ornate silver stars and dragons. Falling in a cascade of fabric, the cape rustles and flows in all the right ways and hangs upon your shoulders in a way that flatters your form and figure. You draw the eyes of those around you and gain a +2 item bonus to your Performance checks.

Activate 2 envision, Interact

Frequency once per day


Effect With a flourish of your cape, you make a grand entrance that draws the attention of those around you. You cast Enthrall with a DC of 25 (DC 25 will). The spell gains the visual trait and loses the auditory trait. You Sustain the Spell by continuing to sweep the cape about.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.