Bottled NightConsumable 3
Source Pathfinder Wake the Dead #5
Type Other
Price 12 gp
Weight light
Activate 1 Interact
Tiny black motes swirl inside this crystalline vial. The vial can be thrown up to 20 feet, shattering and releasing the motes to absorb light within a 15-foot burst. Light sources within the motes' area of effect create a 5-foot radius of dim light instead of their normal light and light sources outside the motes do not illuminate the area within them. The darkness lasts for 1 minute, but will disperse immediately in a strong wind.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
DarknessDarkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.