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Bloodstride BootsEquipment 13


Rare​Invested​Occult​Teleportation​
Source Pathfinder Lost Omens High Seas
Price 2,400 gp
Weight light

These red leather boots greedily absorb any blood they touch.

Activate—Blood Hop 2 (concentrate, manipulate)

Frequency once per hour


Effect The boots produce a small pool of blood beneath your feet and in a free space you can see within 120 feet. You melt into the pool beneath you and reconstitute at the other pool, with the effects of translocate. Activate—Blood Walk 1 minute (concentrate, manipulate)

Frequency once per day

Requirements You're standing in blood


Effect You melt into the ground and reconstitute at a location you have previously seen that's within 100 miles, with the effects of translocate. This effect fails if no sentient creature has died at that location in the past 24 hours.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.