🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Bloodstride BladeWeapon 13


RareAgileFinesseOccultTeleportationTwin
Source Pathfinder Lost Omens High Seas
Damage 1d6 Slashing
Type Advanced
Price 3,000 gp
Weight light

This +2 greater striking cunning wounding sawtooth saber appears rusty but never loses its edge. It's drawn to the blood of your targets. You gain a +2 item bonus to [/act seek] or [/act track] creatures that have blood.

Activate—Call of the Bloodthirst r

Frequency once per hour

Trigger A creature within 60 feet takes bleed damage


Effect You cast translocate, appearing adjacent to the triggering creature, then Strike it with this weapon. The creature is Off-Guard to the attack.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Agile

The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.

Finesse

You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.

Twin

These weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon's number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type to benefit from this trait, but they don't need to have the same runes.