Blessed ReformerWeapon 14
Source Pathfinder Treasure Vault (Remastered)
Damage 1d8 Bludgeoning
Type Martial
Price 4,500 gp
Weight 1 bulk
The Empyreal word for "repent" is etched in golden lettering on the shaft of this +2 greater striking merciful dawnsilver warhammer. If you are unholy, you are Enfeebled 2 while carrying or wielding this weapon.
Activate 2 (concentrate, manipulate)
Frequency once per hour
Effect You hold your weapon aloft, calling on righteousness to steel your resolve. You cast protection targeting yourself.
Redeemer Wielder If you're a champion with the redemption cause, you also gain the following two benefits.
- When you critically hit an unholy creature with the blessed reformer, until the end of your next turn, the creature takes a –10-foot penalty to its Speeds and can't Step.
- You can Activate the weapon in the following way.
Activate 1 (concentrate, manipulate)
Frequency once per day
Requirements You hit a creature using the blessed reformer as your last action
Effect You cast Calm at the same rank as your champion focus spells. It must target the creature you hit, and the creature takes a status penalty on its save against the spell equal to the blessed reformer's number of weapon damage dice.
Craft Requirements You're a champion with the redemption cause. The initial materials must include 140 gp of dawnsilver.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.
ShoveYou can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.