Bleeding Spines SnareConsumable 12
Source Pathfinder Player Core 2
Type Snare
Price 320 gp
Weight negligible
When a creature enters the square, thorny spines protrude out to stab it, dealing 8d8[piercing],2d8 bleed8d8 piercing damage and 2d8 persistent bleed damage. The creature must attempt a DC 31 reflex. After the initial trigger, the spines retract and protrude again repeatedly for 1 minute, forcing any creature that enters the space or ends its turn in the space to take damage from the spines (attempting the same basic Reflex save).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
MechanicalA hazard with this trait is a constructed physical object.
SnareTraps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
TrapA hazard or item with this trait is constructed to hinder interlopers.