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Black Tendril Shot (Greater)Ammo 17


ConsumableMagical
Source Pathfinder Treasure Vault (Remastered)
Price 2,160 gp
Weight negligible

Ammunition any

Activate 1 (concentrate)


A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a DC 39 fortitude saving throw. The ammunition's effects last until the target Escapes.


Critical Success The target is unaffected.

Success The target is Slowed 1 but gains a +2 circumstance bonus to Escape the ammunition's effect.

Failure The target is slowed 1.

Critical Failure The target is Slowed 2.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.