Black Scorpion StingmaceWeapon 15
Source Pathfinder Howl of the Wild
Damage 1d6 Bludgeoning
Type Simple
Price 6,250 gp
Weight 2 bulk
The massive stinger of a black scorpion adds significant weight to this +2 greater striking Fearsome mace. On a critical hit, the target is exposed to black scorpion venom.
Black Scorpion Venom (poison)
Saving Throw DC 36 fortitude
Maximum Duration 6 rounds
Stage 1 2d12 poison damage and Clumsy 2 (1 round)
Stage 2 3d12 poison damage, clumsy 2, and Slowed 1 (1 round)
Stage 3 4d12 poison damage, Clumsy 4, and Slowed 2 (1 round).
Craft Requirements The initial raw materials must include the intact stinger of a black scorpion.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
PoisonAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
ShoveYou can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.