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Black KingWeapon 15


RareConcussiveMagicalScatter20Void
Source Pathfinder Lost Omens Highhelm
Damage 1d8 Piercing
Type Martial
Range 40 feet
Price 6,250 gp
Weight 2 bulk

The black king is a +2 greater striking ashen blunderbuss. While the dark metal frame is still pleasant to look at, this design prioritizes destructive power over aesthetic appeal. This specialized blunderbuss has a scatter radius of 20 feet instead of 10, and all splash damage it deals is void damage instead of physical. Due to the risk of collateral damage, this weapon is typically only used by the especially foolhardy or reckless.

Activate 2 envision, Interact

Frequency once per day;


Effect You unleash a blast of draining flame, dealing 5d6[fire],5d6 void damage to all creatures in a 60 foot cone (DC 34 reflex save). Creatures who fail their saving throw are knocked back 5 feet. Creatures who critically fail are knocked back 10 feet and fall Prone.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concussive

These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Scatter

This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.