Bitterblood ElixirConsumable 6
Source Pathfinder #214: The Broken Palace
Type Elixir
Price 40 gp
Weight light
Activate 1 (manipulate)
Bitterblood elixir is a pale pink color, like that of water tinted by a few drops of blood. After you drink this elixir, your blood becomes dangerous for other creatures to consume. For the next hour, whenever a creature drinks your blood, the elixir changes your blood into a foul-tasting acid as it mixes with the drinker's saliva. You're unharmed by this transformation, but the blood drinker must attempt a DC 20 fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 2d6 acid damage and is Sickened 1.
Failure The creature takes 4d6 acid damage and is Sickened 2.
Critical Failure The creature takes 4d6[acid],2d6 persistent,acid damage, and is Sickened 3.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
ElixirElixirs are alchemical liquids that are used by drinking them.