Auspicious ScepterWeapon 5
Source Pathfinder Impossible Magic
Damage 1d6 Bludgeoning
Type Simple
Price 150 gp
Weight 1 bulk
This imperious +1 striking mace has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to Recall Knowledge about a creature after you've dealt damage to it with the auspicious scepter, you learn one of its resistances in addition to any other information.
Activate—Fortunate Strike f (concentrate)
Frequency once every 10 minutes
Trigger Your previous action was to Cast a fortune Spell that targeted a single ally
Effect Your luck magic lingers, allowing your target to find a weak spot in an enemy's defenses. The next Strike made by the target of the triggering fortune spell bypasses an amount of resistance equal to the spell's rank. This benefit is lost if it isn't used by the end of your next turn. If more than one type of resistance would apply against the attack, the attack bypasses only one—whichever would result in the highest amount of damage getting through, as determined by the GM.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
ShoveYou can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.