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Anointed WaterskinEquipment 9


Divine​Holy​Water​
Source Pathfinder Impossible Magic
Price 600 gp
Weight light

This waterskin coruscates with holy energy. After using any of the activations, the waterskin is empty, but slowly refills itself. It becomes full enough to use again at the next dawn.


Activate—Blessed Bombard 3 (concentrate, manipulate)

Requirements The anointed waterskin is full

Effect You throw the anointed waterskin up to 60 feet. The water explodes out of it, with the effects of a DC 25 4th-rank Holy Cascade .


Activate—Divine Decanting 1 minute (manipulate)

Requirements The anointed waterskin is full

Effect You decant the water, creating up to 10 vials of holy water. You must provide the vials. Holy water created this clearly temporary upon inspection, and fades away after 8 hours.


Activate—Sacred Sip 1 (manipulate)

Requirements The anointed waterskin is full

Effect You drink the water within the waterskin, granting you the effects of Bless. As normal, you can increase the spell's radius by Sustaining it.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.