Amphisbaena HandwrapsWeapon 5
Source Pathfinder Howl of the Wild
Damage 1d4 Bludgeoning
Type Unarmed
Price 150 gp
Weight negligible
Your hands fit through the venomous mouths of this pair of handwraps made from amphisbaena skin. Your unarmed strikes gain the versatile P trait. Amphisbaena handwraps can have weapon runes etched onto them, similar to Handwraps of Mighty Blows.
Activate—Twin Venom Strike 2 (manipulate)
Frequency once per hour
Effect Make two unarmed Strikes. Both Strikes count toward your multiple attack penalty, but the penalty doesn't increase until after both attacks. Each Strike deals an additional 1d6 poison damage.
Craft Requirements The initial raw materials must include the skin and heads of an amphisbaena.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.