AlcoholConsumable 0
Source Pathfinder Gamemastery Guide
Type Drug
Price 1 cp
Weight light
Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the sickened condition from alcohol while affected.
If you fail a saving throw against alcohol other than initial saves, the affliction's stage doesn't increase; the only way to increase the stage of alcohol's affliction is to consume more alcohol.
Activate A Interact (Ingested)
Saving Throw DC 12 fortitude
Onset 10 minutes
Stage 1 +1 item bonus to saving throws against fear (10 minutes)
Stage 2 Off-Guard, +1 item bonus to saving throws against fear effects (10 minutes)
Stage 3 Clumsy 1, off-guard, Stupefied 2 (10 minutes)
Stage 4 Clumsy 2 and Sickened 2 (10 minutes)
Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes)
Stage 6 Unconscious (8 hours)
Stage 7 death
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
DrugAn item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.
IngestedAn ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.
PoisonAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.