Alchemist's FlamethrowerEquipment 2
Source Pathfinder Treasure Vault (Remastered)
Price 35 gp
Weight 1 bulk
This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. A total of two vials of alchemist's fire must be loaded into the sockets at the base of the weapon and the tubes cleaned and primed. Properly loading the flamethrower in this way takes 1 minute. When the trigger on a loaded flamethrower is pulled, the alchemist's fire is siphoned into the rifle and shot out of the muzzle in a line of fire. The damage dealt by a flamethrower is determined by the strength of the weakest alchemist's fire loaded into the flamethrower.
Activate 2 (fire, manipulate)
Requirements The flamethrower is loaded
Effect You pull the trigger, expending both loaded alchemist's fires to shoot a line of fire. Creatures in the area take fire damage based on the weakest alchemist's fire loaded into the flamethrower, as noted below. Creatures that critically fail the basic Reflex save additionally take the listed persistent fire damage.
- Lesser Alchemist's Fire: The flamethrower deals 1d8 fire (DC 15 reflex) in a 30-foot line. 1 persistent,fire damage.
- Moderate Alchemist's Fire: The flamethrower deals 2d8 fire (DC 17 reflex) in a 60-foot line. 2 persistent,fire damage.
- Greater Alchemist's Fire: The flamethrower deals 6d8 fire (DC 28 reflex) in a 90-foot line. 3 persistent,fire damage.
- Major Alchemist's Fire: The flamethrower deals 10d8 fire (DC 37 reflex) in a 120-foot line. 4 persistent,fire damage.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.