Affliction Suppressant (Moderate)Consumable 6
Source Pathfinder Treasure Vault (Remastered)
Type Elixir
Price 35 gp
Weight light
Activate 1 (manipulate)
First created using the same principles as the antiplague and antivenom elixirs, an affliction suppressant is a broadly useful medicine, but sacrifices potency. It applies to a wide variety of afflictions, but lasts a much shorter time. Upon drinking an affliction suppressant, you gain a +2 item bonus to all saves against afflictions for 10 minutes.
Unlike with an antiplague, this suppressant isn't long-lasting enough to apply to a daily save against the progression of a disease, curse, or other long-lasting affliction. It can still help protect you from catching such an affliction when you're initially exposed to it, as well as on saves that occur after stages that last 10 minutes or less.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
ElixirElixirs are alchemical liquids that are used by drinking them.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.