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Affinity StonesEquipment 9


Rareโ€‹Artifactโ€‹Investedโ€‹Magicalโ€‹
Source Pathfinder Lost Omens Highhelm
Weight negligible

Dwarven tales state that the first set of these stones was created by a dwarven lapidary for his elven sweetheart. The gem he chose was amberโ€”to show his clan that a union between stone and leaf was possible. His family remained hesitant, despite the unmistakable love that the men shared. The tales then say that it was Folgrit who grew impatient and transformed the stones as a sign of her approval.

Since then, more sets of these have been created, but doing so is an unsure process. Some of the stones are seemingly given their magical abilities at random, which most attribute as further blessings from Folgrit. Each set of affinity stones typically comes as a pair of gems set into worn items such as hilts, necklaces, or rings, though some sets of affinity stones feature additional gems. The full set of stones must be invested together across multiple creatures, or else their magic fails to function. To invest these items, one person must be a dwarf and everyone must perform a one-hour ceremony that includes divulging their innermost feelings. Their love need not be romantic, but it must be genuine and deep. If they pass this test, they receive the following benefits.


Destruction If one of the people who had invested in the affinity stones commits an act of true and regretless betrayal against someone else invested in the affinity stones, all of the stones shatter to dust.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.