Aeon ArmorArmor 2
Source The Dead God's Hand
Type Medium
Price 30 gp
Weight 2 bulk
Aeon armor is a magically enhanced suit of Ceramic Plate armor decorated in colors of green and gold and bearing the Eye of Aroden on the breastplate. A suit of aeon armor can be further enhanced by armor runes, but the suits worn by lower-ranking knights typically lack such enhancements.
An indentation in the middle of the Eye of Aroden that decorates the breastplate of a suit of aeon armor can hold a single aeon stone. Placing an aeon stone in this indentation provides you with all the benefits of having the aeon stone orbit your head, but it protects the stone from being noticed or stolen as easily. You invest aeon armor and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in aeon armor also grants its resonant power.
If you have more than one item with an invested aeon stone (such as if you carry a wayfinder with an invested aeon stone), destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not those fitted into aeon armor, wayfinders, or similar items.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AdjustedThe equipment comes with an adjustment described in its entry. This adjustment is built into the equipment permanently, meaning the equipment can't have another adjustment added, nor can it be swapped out for a different adjustment. If the adjustment alters the item's base statistics, such as adding the noisy trait, that's reflected in the equipment's table entry.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
NoisyThis armor is loud and likely to alert others to your presence when you're using the Avoid Notice exploration activity. The armor's check penalty applies to Stealth checks even if you meet the required Strength score.