Accoutrements of BoneArmor 9
Source Pathfinder Impossible Magic
Type Unarmored
Price 700 gp
Weight light
This set of +1 resilient explorer's clothing is lined with magically reinforced carved bones that are connected with reinforced sinews to provide the wearer both comfort and mobility. Spikes and spines of various shapes and sizes jut menacingly from the shoulder and forearm coverings. When you wear this outfit, you gain a +2 item bonus to Occultism checks.
Activate—Piercing Vengeance r (concentrate, manipulate)
Frequency once per day
Trigger An enemy damages you with a melee Strike
Effect Jagged spines from your clothing launch themselves at the triggering enemy, dealing 6d6 piercing damage with a DC 26 reflex save.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ComfortThe armor is so comfortable that you can rest normally while wearing it.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
VoidEffects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.