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Zoog SwarmCreature 8


RareLargeBeastChaoticDreamSwarm
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +16 (darkvision, scent (imprecise) 60 feet, Spell Sight)
Languages Aklo, Common
Skills Acrobatics +18, Athletics +16, Occultism +12
Str +2, Dex +4, Con +3, Int +0, Wis +4, Cha +0

AC 24; Fort +15; Reflex +18; Will +14;
HP 100
Speed 25 feet (climb 25 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 10, Splash Damage 10
Resistances Bludgeoning 10, Slashing 5, Piercing 10

Spell Sight

A zoog's eyes shed bright light in a 15-foot emanation (and dim light in the next 15 feet). Any magic effect in this area glows faintly. A zoog can quell or renew this light as a free action on its turn.

Gnash and Slash One Action

Each enemy in the swarm's space takes 2d6[piercing],2d6 slashing2d6 piercing damage, 2d6 slashing damage, and 1d6 persistent,bleed damage (DC 26 reflex save). A successful save negates the bleed damage. The slashing damage can damage incorporeal creatures, as if it were enhanced by a ghost touch property rune.

Overwhelming Clutches Three Actions (attack, move)

The zoog swarm attempts to Grapple a Medium or smaller creature in its space. If the swarm Grabs or Restrains the creature, the zoog swarm can then Stride twice, dragging the Grabbed or Restrained creature along with them as they move.


Primal Innate Spells (DC 17, +9 to hit)

Cantrips (4th Level): Detect Magic
2nd Level: Speak with Animals (At Will)


If a family of zoogs avoids infighting and locates a reliable enough food source, their numbers can swell into truly massive swarms.


Furry, tentacle-snouted, and prone to chittering, zoogs dwell in the shadowy parts of the world where dreams have an uncanny knack for coming true. They typically gather in small families, and while zoogs normally eat fungi and plants, some have developed a taste for sentient beings.

Zoogs Vs. Cats

Zoogs and cats have a storied hatred, though neither side can remember the original cause. Zoogs have been known to prey on kittens, but their courage fails quickly when confronted by a full-grown cat. Cats, on the other hand, are always quick to pounce, chase, and attack zoogs on sight.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Dream

Creatures native to the Dimension of Dreams can possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always unholy and immune to that realm's freezing temperatures.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.