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Zombie OwlbearCreature 3


LargeEvilMindlessUndeadUnholyZombie
Source Pathfinder Book of the Dead
Perception +8 (darkvision)
Languages none
Skills Acrobatics +5, Athletics +12
Str +4, Dex +0, Con +3, Int -5, Wis +1, Cha -3

AC 16; Fort +8; Reflex +5; Will +6;
HP 85 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Vitality 10, Slashing 10

Talon One Action +12 (+7, +2) to hit (unarmed) 1d10+7 Piercing
Beak One Action +12 (+7, +2) to hit (unarmed) 1d12+7 Piercing

Slow

A zombie owlbear is permanently Slowed 1 and can't use reactions.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Ground Slam Two Actions (attack)

Requirements The zombie owlbear has a creature Grabbed or Restrained with its talons


Effect The zombie owlbear repeatedly slams the creature into the ground. This deals (1d10+7) bludgeoning damage (DC 20 fortitude). On a critical failure, the creature is Stunned 1, and on a critical success the creature is no longer grabbed or restrained.

Horrifying Screech One Action (auditory, emotion, fear, mental)

The zombie owlbear unleashes a broken, snarling screech that unnerves those who hear it. Each creature in a 60-foot emanation must attempt a DC 19 will save. Regardless of the result, creatures are temporarily immune for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Fleeing for 1 round and Frightened 3.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Zombie owlbears combine an owlbear's ferocity with mindless undead hatred. Once it draws near, it often stands up, unleashing a guttural, wet roar, before charging into combat without thought of self-preservation.


Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Zombie

These undead are mindless rotting corpses that hunger for living flesh.