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Zombie LeshyCreature 1


UncommonSmallLeshyMindlessPlantUndeadUnholyZombie
Source Pathfinder Society Scenario #6-06: Rotten Apples
Perception +3 (darkvision)
Languages none
Skills Athletics +9
Str +4, Dex -2, Con +3, Int -5, Wis +0, Cha -2

AC 13; Fort +6; Reflex +3; Will +4;
HP 50 (void healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses Vitality 10, Slashing 10

Fist One Action +9 (+4, -1) to hit (unarmed) 1d8+4 Bludgeoning
Jaws One Action +9 (+4, -1) to hit (unarmed) 1d12+4 Piercing

Slow

A zombie leshy is permanently Slowed 1 and can't use reactions

Rotten Burst (healing, void)

When a zombie leshy dies, a burst of twisted primal void energy explodes from its body, restoring 1d4 healing,void1d4 Hit Points to each undead fungi or plant creature in a 30-foot emanation and killing all natural plants, though merely causing discomfort to creatures with the plant trait. This area is filled with rotten vegetation, becoming difficult terrain.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Glide One Action (move)

The zombie leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.

Zombie Rot (disease, divine, void)

An infected creature can't heal damage it takes form zombie rot until it has been cured of the disease

Saving Throw DC 18 fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 1d6 void damage (1 day)

Stage 3 1d6 void damage (1 day)

Stage 4 1d6 void damage (1 day)

Stage 5 dead, rising as a plague zombie immediately, or a zombie leshy if the creature had the leshy trait.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Plague zombies are infested with horrible contagions.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Leshy

A creature with this trait is a member of the leshy ancestry. These small plant or fungus creatures are humanoid in form.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Zombie

These undead are mindless rotting corpses that hunger for living flesh.