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Zombie HulkCreature 6


HugeMindlessUndeadUnholyZombie
Source Pathfinder Monster Core
Perception +8 (darkvision)
Languages none
Skills Athletics +18
Str +7, Dex -1, Con +4, Int -5, Wis +0, Cha -2

AC 21; Fort +16; Reflex +9; Will +12;
HP 160 (void healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses Vitality 10, Slashing 10

Hunk Of Meat One Action +17 (+12, +7) to hit (reach 15) 2d10+9 Bludgeoning
Corpse One Action +17 (+12, +7) to hit (brutal) 2d6+9 Bludgeoning

Slow

A zombie is permanently slowed 1 and can't use reactions.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Corpse Throwing

A zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls Prone.

Wide Swing One Action

The zombie hulk makes two hunk of meat Strikes against different targets within its reach.


These towering horrors rise from monstrous, gigantic corpses.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Zombie

These undead are mindless rotting corpses that hunger for living flesh.