Zombie DragonCreature 9
Source Pathfinder Monster Core 2
Perception +16 (darkvision)
Languages none
Skills Acrobatics +16, Athletics +19
Str +6, Dex +3, Con +4, Int -5, Wis +3, Cha -2
AC 27; Fort +19; Reflex +18; Will +16;
HP 210 (void healing)
Speed 30 feet (fly 50 feet)
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Slashing 10, Vitality 10
Upper Jaw
+21 (+16, +11) to hit (reach 15) 2d10+12 PiercingClaw
+21 (+17, +13) to hit (agile, reach 10) 2d8+12 SlashingTail
+19 (+14, +9) to hit (reach 20) 2d6+12 BludgeoningSlow
The zombie dragon is permanently Slowed 1 and can't use reactions.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Viscera Breath
(poison)The zombie dragon breathes a wave of fetid viscera that deals 5d6[bludgeoning],5d6 poison5d6 bludgeoning damage and 5d6 poison damage (DC 28 reflex save). A creature that critically fails is also Sickened 2. The zombie dragon can't use Viscera Breath again for 1d4 rounds.
The rotted husk of a once great dragon, this abomination has lost all its former splendor, but none of the ferocity. Its patchy, rotted wings don't generate enough lift to keep it aloft, but the foul necromantic energies animating it still allow it to fly, albeit slowly.
Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
ZombieThese undead are mindless rotting corpses that hunger for living flesh.