Zombie Crow FlockCreature 1
Source Pathfinder Society Scenario #6-08: Upon Wheels and Rime
Perception +4 (darkvision)
Languages none
Skills Acrobatics +7
Str +1, Dex +3, Con +2, Int -5, Wis +0, Cha -4
AC 16; Fort +10; Reflex +7; Will +4;
HP 25 (void healing)
Speed 25 feet (fly 25 feet)
Immunities bleed, death effects, disease, grabbed, mental, paralyzed, poison, precision, prone, swarm mind, unconscious
Weaknesses Area Damage 5, Splash Damage 5, Vitality 5
Slow
A zombie crow swarm is permanently Slowed and can't use reactions.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Swarming Pecks
Each enemy in the swarm's space takes 1d8 piercing damage (DC 17 reflex save)
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.