Zombie ChargerCreature -1
Source Pathfinder Society Scenario #1-18: Lodge of the Living God
Perception +0 (darkvision)
Languages none
Skills Athletics +5
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -2
AC 12; Fort +6; Reflex +0; Will +2;
HP 16 (void healing)
Speed 30 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Vitality 5, Slashing 5
Fist
+7 (+2, -3) to hit (unarmed) 1d6+3 BludgeoningJaws
+7 (+2, -3) to hit (unarmed) 1d8+3 PiercingRotting Aura (aura, disease)
10 feet. The zombie emits an aura of rot and disease that causes wounds to fester and turn sour.
Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes 1d6 untyped damage as its wounds fester.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
ZombieThese undead are mindless rotting corpses that hunger for living flesh.