ZizminarialCreature 6
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +14 (darkvision, smell prayers (precise) 60 feet)
Languages Aklo, Chthonian, Common, Daemonic, Diabolic, Draconic, Requian, Telepathy 100 Feet
Skills Acrobatics +13, Arcana +17, Deception +13, Nature +12, Occultism +15, Religion +14
Str +3, Dex +5, Con +2, Int +5, Wis +4, Cha +3
AC 23; Fort +12; Reflex +15; Will +16; +1 status to all saves vs. magic
HP 95
Speed 25 feet
Immunities death effects
Weaknesses Holy 5
Tentacle
+15 (+11, +7) to hit (agile, finesse, magical, reach 10, unholy) 2d6+7 BludgeoningSmell Prayers
Zizminarial is aware of divine magical items and active divine spells as a precise sense but cannot sense other types of magic at all.
+1 Status to All Saves vs. MagicIgnite Soul
(fear, fire, occult)Requirements Zizminarial is in area B12
Frequency once per round
Effect Zizminarial causes the flame of a burning candle to suddenly flare up. The soul within shrieks in pain as the fire lances out to burn a creature in area B12, who takes 4d6 fire damage (DC 24 reflex save; Frightened 1 on a failure or critical failure). The candle then burns out.
Residual Force
(arcane, force)Requirements The venedaemon's most recent action was to cast a spell
Effect Fading runes cling to the venedaemon's tentacles. The venedaemon makes a tentacle Strike that has a reach of 20 feet and deals 2d4 additional force damage.
Soul SpellIf Zizminarial ingests a soul gem from a cacodaemon, he can recover an expended spell slot instead of gaining fast healing. The spell slot's rank can be no higher than half the level of the creature whose soul was consumed, rounded up.
Zizminarial can ingest a soul from one of the 22 candles burning in this room to regain a spell slot of any level; he cannot use a soul candle to gain fast healing, though.
Twisted Whispers
(arcane, auditory, concentrate, linguistic, mental)The venedaemon whispers to a creature within 15 feet, which must succeed at a DC 24 will save or be Stupefied 2 for 1 minute (or Stupefied 3 on a critical failure).
Regardless of the results of the save, the creature is immune to Twisted Whispers for 24 hours.
Divine Spontaneous Spells (DC 24, +16 to hit)
Cantrips (3rd Level): Daze, Divine Lance, Prestidigitation, Shield, Void Warp
1st Level (4 slots): Command, Enfeeble, Fear, Harm, Heal (3x)
2nd Level (4 slots): Blood Vendetta, Dispel Magic, Noise Blast
3rd Level (4 slots): Crisis of Faith, Vampiric Feast
4th Level: Translocate
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DaemonA family of fiends spawned on the desolate plane of Abaddon, most daemons are irredeemably unholy. They typically have darkvision and weakness to holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.