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ZiberaeCreature 20


Unique​Large​Demon​Fiend​Fungus​Unholy​
Source Pathfinder #212: A Voice in the Blight
Perception +34 (darkvision, truesight (precise) 60 feet)
Languages Chthonian, Draconic, Empyrean, Necril, Telepathy 100 Feet
Skills Acrobatics +37, Arcana +33, Athletics +36, Deception +36, Intimidation +38, Religion +34, Stealth +34, Survival +34
Str +10, Dex +7, Con +9, Int +6, Wis +6, Cha +8

AC 45; Fort +35; Reflex +33; Will +34; +1 to all saves vs. magic
HP 465
Speed 35 feet (fly 50 feet)
Immunities death effects, disease, poison
Weaknesses Cold Iron 20, Holy 20

Jaws One Action +38 (+33, +28) to hit (magical, reach 10, unarmed, unholy) 4d12+18 Piercing
Stinger One Action +38 (+33, +28) to hit (magical, reach 15, unholy) 4d8+18 Piercing
Apotheosis Knife One Action +41 (+37, +33) to hit (agile, finesse, magical, unholy, versatile s) 1d6 Bleed + 4d4+15 Piercing
Black Spore Knife One Action +40 (+36, +32) to hit (agile, magical, unholy) 3d4+18 Piercing

Telepathy 100 Feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicDeath-Stealing Gaze (aura, divine, visual)

30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 38 fortitude save. If it fails, it becomes Drained 1.

A creature that dies while it has drain from a vrolikai's gaze rises as a ghoul the next midnight. The GM determines what kind of ghoul.

Black Spore Knives One Action (divine, unholy)

Ziberae manifests a sickle-shaped blade of what looks like seething black fungus in four of her hands (or three of them if she's wielding his apotheosis knife in one hand). These weapons function as +2 greater striking daggers that deal an additional 2d6 poison damage. On a critical hit, the additional poison damage inflicted by a black spore knife is persistent poison damage. They fade away into nothingness 1 minute after Ziberae no longer carries them.

Consume Death One Action (concentrate, divine, visual)

The vrolikai focuses their deathstealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.


Success The creature is unaffected.

Failure The creature is affected by death-stealing gaze and becomes Drained 1. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of Drained 4. The vrolikai gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the vrolikai's next turn.

Critical Failure As failure, but the creature increases the amount of drain by 2.

Focused Apotheosis Two Actions

Zibrerae attacks a single target with all of their black spore knives. The demon makes a black spore knife Strike with the following additional effects. This counts toward Zibrerae's multiple attack penalty as a number of attacks equal to the number of back spore knives Zibrerae used.

Ziberae can use her apotheosis knife in place of one of her black spore knives. When she does so, she attacks with her apotheosis knife Strike instead of a black spore knife Strike.


Critical Success The target takes an additional 2d6 void damage for each knife beyond the first (typically 6d6 void6d6 extra damage) and takes 4d6 persistent,void damage.

Success The target takes an additional 2d6 void damage for each knife beyond the first.

Failure The vrolikai deals the damage their black flame knife Strike normally deals on a hit.

Mindwarping (emotion, mental)

The sting of a vrolikai is mind-warping. A creature struck must attempt a DC 44 will save.


Critical Success The creature is unaffected.

Success The creature becomes Stupefied 1 for 1 minute.

Failure The creature becomes stupefied 1. If it's already stupefied, its stupefied value increases by 1 instead (to a maximum of Stupefied 4).

Critical Failure As failure, plus the creature is Confused for 1 minute.


Divine Innate Spells (DC 44, +36 to hit)

3rd Level: Paralyze
4th Level: Translocate (At Will)
6th Level: Truesight (Constant), Vampiric Exsanguination
7th Level: Execute, Regenerate
9th Level: Massacre


Rituals

Demonic Pact


Powerful vrolikais command the untamed armies of demonkind, uniting them behind their one unifying desire for death and destruction. Unlike other demons, the dreaded vrolikai doesn't form directly from a single soul—they instead manifest when a demon devours so many damned souls that their own individual desires are lost in the sinful cacophony. A vrolikai who survives this process gains great power and can claim a region of the Outer Rifts as their own domain.

Vrolikais' enthusiastic embrace of the multitude of sins makes them uniquely suited to lead and unite demons, such that even demon lords often must rely on vrolikais to command their forces. The chaotic and conflicting motivations of demonkind leave little room to find common ground, but the vrolikai can expound upon the beauty of every kind of sin while marching demon armies to battle.


When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more "specialized" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Demon

A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.