Younger Sister VivatuCreature 1
Source Pathfinder Society Scenario #5-10: The Crocodile's Smile
Perception +6 (low light vision)
Languages Common, Fey, Thalassic, Vanara, Vudrani
Skills Acrobatics +7, Athletics +4, Stealth +7
Str +1, Dex +4, Con +0, Int +1, Wis +3, Cha +0
AC 19; Fort +5; Reflex +9; Will +8;
HP 16
Speed 25 feet (climb 15 feet, swim 20 feet)
Fist
+7 (+3, -1) to hit (agile, finesse, nonlethal, unarmed) 1d6+1 BludgeoningBo Staff
+4 (-1, -6) to hit (parry, reach 10, trip) 1d8+1 BludgeoningJavelin
+7 (+2, -3) to hit (thrown 30) 1d6+1 PiercingPrehensile Tail
Vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items.
Go With the Flow
(primal, water)Trigger Vivatu is targeted by a physical attack and can see the attacker
Effect The targeted part of Vivatu's body turns into flowing water to hamper the blow. She gains a +2 circumstance bonus to AC against the triggering attack. If she takes electricity damage, she can't use this again for 1d4 rounds.
Flurry of Blows
Frequency once per round
Effect Vivatu makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Spring Up
Requirements Vivatu is Prone
Effect Vivatu Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.
Divine Innate Spells (DC 13, +5 to hit)
1st Level: Pest Form (Monkey Only)
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UndineA type of geniekin descended from a being from the Plane of Water.
VanaraAn inquisitive ancestry with primate-like features and prehensile tails.