Young WargCreature 0
Perception +6 (darkvision, scent (imprecise) 30 feet)
Languages Common, Goblin, Orcish
Skills Acrobatics +5, Athletics +6, Deception +4, Intimidation +4, Stealth +5, Survival +6
Str +2, Dex +3, Con +2, Int -1, Wis +1, Cha +2
AC 15; Fort +9; Reflex +7; Will +3;
HP 17
Speed 40 feet
Jaws
+5 (+0, -5) to hit (unarmed) 1d8+2 PiercingPack Attack
The warg's Strikes deals an extra 1d4 damage to any creature within reach of at least two of the warg's allies.
Wargs hunt in packs like wolves, but their penchant for taunting victims makes them easy to distinguish from their cousins. Orcs and hobgoblins frequently recruit wargs. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet.
The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and violent humanoids.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.