YgrikCreature 2
Source Pathfinder Adventure: Crown of the Kobold King
Perception +7 (darkvision)
Languages Common, Draconic
Skills Acrobatics +7, Crafting +6, Intimidation +8, Stealth +7, Survival +5
Str +1, Dex +4, Con +2, Int +0, Wis +1, Cha +2
AC 17; Fort +8; Reflex +10; Will +5;
HP 30
Speed 25 feet
Flying Talon
+11 (+7, +3) to hit (agile, finesse, ranged trip, tethered, trip) 1d4+3 PiercingFlying Talon
+11 (+7, +3) to hit (agile, ranged trip, tethered, thrown 10, trip) 1d4+3 PiercingIntimidating Retreat

Requirements Ygrik is adjacent to at least one enemy and at least one ally;
Effect Ygrik commands an adjacent ally to fight harder and threatens dire punishment if the ally fails to obey; that ally gains a +1 circumstance bonus to its next melee Strike attack roll, as long as that attack is made before the start of Ygrik's next turn. Ygrik then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy.
Sneak AttackYgrik deals an additional 1d6 precision damage to Off-Guard creatures.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.