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YgrikCreature 2


UniqueSmallEvilHumanoidKoboldLawful
Source Pathfinder Adventure: Crown of the Kobold King
Perception +7 (darkvision)
Languages Common, Draconic
Skills Acrobatics +7, Crafting +6, Intimidation +8, Stealth +7, Survival +5
Str +1, Dex +4, Con +2, Int +0, Wis +1, Cha +2

AC 17; Fort +8; Reflex +10; Will +5;
HP 30
Speed 25 feet

Flying Talon One Action +11 (+7, +3) to hit (agile, finesse, ranged trip, tethered, trip) 1d4+3 Piercing
Flying Talon One Action +11 (+7, +3) to hit (agile, ranged trip, tethered, thrown 10, trip) 1d4+3 Piercing

Intimidating Retreat One Action

Requirements Ygrik is adjacent to at least one enemy and at least one ally;

Effect Ygrik commands an adjacent ally to fight harder and threatens dire punishment if the ally fails to obey; that ally gains a +1 circumstance bonus to its next melee Strike attack roll, as long as that attack is made before the start of Ygrik's next turn. Ygrik then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy.

Sneak Attack

Ygrik deals an additional 1d6 precision damage to Off-Guard creatures.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Kobold

A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.