YasmeneiCreature 5
Source Pathfinder #216: The Acropolis Pyre
Perception +12 (low light vision)
Languages Common, Elven, Fey, Iblydan
Skills Lore +15, Acrobatics +13, Athletics +11, Diplomacy +12, Intimidation +12, Nature +9, Society +10, Survival +14
Str +2, Dex +4, Con +0, Int +1, Wis +2, Cha +3
AC 21; Fort +9; Reflex +13; Will +11; +1 vs. emotion effects
HP 62
Speed 25 feet
Kopis
+11 (+6, +1) to hit (fatal d12) 2d8+4 SlashingHarpoon
+13 (+8, +3) to hit (tethered, thrown 30) 1d8+4 PiercingAlchemist's Fire (Moderate)
+15 (+10, +5) to hit (bomb, consumable, splash) 2 Fire + 2d8+4 Fire + 2 FireLongbow
+13 (+8, +3) to hit (deadly d10, reload 0, volley 30) 2d8+4 PiercingMental Periplus
Yasmenei has sailed the seas for years and is very knowledgeable about navigation and seafaring. If she succeeds at Sailing Lore check or a Nature check to Sense Direction, she critically succeeds instead.
Trade ConnectionsAs a practiced negotiator, Yasmenei gains a +2 circumstance bonus to Diplomacy checks to Request during a business deal or when haggling over buying and selling goods.
+1 to Saves Vs. Emotion EffectsBlazing Shot
Yasmenei applies a flask of alchemist's fire to her arrow's tip, crafted to ignite upon impact, then attempts a ranged Strike with her longbow. On a hit, the Strike deals an additional 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage.
Hold Fast
(auditory, fortune, mental)Trigger An ally within 60 feet fails a saving throw against an emotion or mental effect
Effect The ally rerolls the saving throw, taking the better of the two results.
Primal Innate Spells (DC 21, +13 to hit)
Cantrips (3rd Level): Detect Magic, Know the Way
1st Level: Hydraulic Push, Tailwind
2nd Level: Water Walk
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.