YamahCreature 5
Source Pathfinder Monster Core 2
Perception +12 (darkvision, detect magic)
Languages Diabolic, Draconic, Empyrean, Truespeech
Skills Acrobatics +13, Arcana +10, Deception +12, Diplomacy +12, Religion +13, Stealth +13
Str +3, Dex +4, Con +2, Int +3, Wis +4, Cha +5
AC 21; Fort +9; Reflex +13; Will +13;
HP 75
Speed 25 feet (fly 70 feet)
Weaknesses Cold Iron 5, Unholy 5
Starknife
+15 (+11, +7) to hit (agile, deadly d6, finesse, holy, magical, versatile s) 2d4+8 PiercingStarknife
+15 (+11, +7) to hit (agile, deadly d6, holy, magical, thrown 20, versatile s) 2d4+8 PiercingCrystallized Attack
(divine, manipulate)Requirements The yamah has a charged gem on its forceful quartz bracelet
Effect The yamah channels the magic from an active gem, causing its starknife to glow with unnatural brightness. Their next starknife Strike before the end of their turn deals an extra 1d6 force damage and increases its thrown range to 60 feet. This drains one of their quartz gems.
Free Mind
(mental)Trigger An ally of the yamah's attempts a saving throw against an efect that has the mental trait
Effect The ally's gains a +4 status bonus to the saving throw. If the ally rolls a success, they get a critical success instead.
Sneak AttackThe creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
StarstrikeAny non-magical starknife becomes a +1 striking returning weapon while a yamah wields it.
Steal Magic
(concentrate, divine)The yamah makes a melee spell attack against a creature under the efects of a spell; a yamah automatically succeeds with this attack against a willing creature. On a success, the yamah's divine touch attempts to counteract the spell (counteract rank 3, counteract modifer +16). A successful counteract siphons the magical energy into one of the gems on its forceful quartz bracelet, recharging it.
Divine Innate Spells (DC 21, +14 to hit)
Cantrips (3rd Level): Detect Magic (Constant), Divine Lance
1st Level: Heal
2nd Level: Dispel Magic, Invisibility, Sure Footing
3rd Level: Holy Light
5th Level: Truespeech (Constant)
Yamahs are devoted to protecting others from magic used for evil, particularly the kind that traps souls or controls a creature's free will. They relish taking a malevolent spellcaster's magic and turning it to virtuous purposes.
Yamahs often sport stern countenances but still enjoy moments of joy and whimsy like other azatas. In particular, they revel in lighthearted jokes and cheery songs when appropriate. Once they enter combat, however, their bright dispositions change to one of focus and determination. While fghting enemies of freedom, yamahs tend to attack from a distance, using their fight and ranged skills to harry foes. If a spellcaster is involved, yamahs move to the front line, attempting to intercede between their allies and the spellcaster's magic.
Lunar eclipses and other notable celestial events tend to draw yamahs to the Universe. These azatas appear more often during these events to aid the followers of deities with connections to such events, such as Desna and the empyreal lord Ashava. Tales among these faiths speak of yamahs who ally with worshippers in their endeavors against evil fends. These stories inevitably end with the yamah departing after the task is complete, leaving the mortal worshipper without a word.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AzataThis family of celestials is native to Elysium. They are typically holy and have darkvision and a weakness to cold iron and unholy.
CelestialCreatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.