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Xulgath Warrior (BB)Creature 1


MediumHumanoidXulgath
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +6 (darkvision)
Languages none
Skills Athletics +7, Stealth +5
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0

AC 14; Fort +8; Reflex +7; Will +4;
HP 21
Speed 25 feet

Club One Action +9 (+4, -1) to hit 1d6+4 Bludgeoning
Jaws One Action +9 (+4, -1) to hit (unarmed) 1d6+4 Piercing
Claw One Action +9 (+5, +1) to hit (agile, unarmed) 1d4+4 Slashing
Javelin One Action +7 (+2, -3) to hit (thrown 30) 1d6+4 Piercing

Stench

A creature that comes within 30 feet of the xulgath and can smell the xulgath must attempt a DC 16 fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch (Sickened 1). A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute.


Reptilian humanoids living underground, xulgaths (known as troglodytes to many surface dwellers) attack intruders in their territory on sight. They live in familial communities, battling rival groups and other aggressive underground inhabitants to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders. A typical xulgath has dull gray, dark gray, or ashen scales with a long tail and bony protrusions down the length of their spine.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Xulgath

These subterranean reptilian creatures tend to have darkvision and smell awful.