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Xulgath RoughriderCreature 11


MediumChaoticEvilHumanoidXulgath
Source Pathfinder #154: Siege of the Dinosaurs
Perception +21 (darkvision)
Languages Draconic, Sakvroth
Skills Lore +16, Acrobatics +21, Athletics +22, Intimidation +18, Nature +21, Survival +19
Str +5, Dex +4, Con +3, Int -1, Wis +4, Cha +1

AC 31; Fort +22; Reflex +23; Will +19;
HP 195
Speed 30 feet

Halberd One Action +24 (+19, +14) to hit (magical, reach, versatile s) 2d10+11 Piercing
Jaws One Action +23 (+18, +13) to hit (unarmed) 2d8+11 Piercing
Claw One Action +23 (+19, +15) to hit (agile, unarmed) 2d6+11 Slashing
Javelin One Action +22 (+17, +12) to hit (thrown 30) 1d6+11 Piercing

Hasty Sacrifice Reaction (concentrate, move)

Prerequisite The roughrider is mounted

Trigger The roughrider is targeted with an attack from a creature they can see


Effect The roughrider's mount becomes the target of the attack instead. The roughrider must succeed at a DC 5 flat check or they fall off their mount and land Prone. If the check is a critical failure, the roughrider also takes 1d6 bludgeoning damage in addition to the normal damage from the fall.

Powerful Stench (aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 30 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Feral Directive Two Actions

The xulgath attempts to Command an Animal on their mount, but instead of demanding a specific action such as Stride or Strike, the xulgath gives a general directive, such as to return to camp or to attack a small group the mount can see. The mount and the xulgath each retain 3 actions on their turns, but the mount doesn't change its general tactics until the xulgath uses Feral Directive or Command an Animal again.

Mounted Superiority

A mounted xulgath's Strikes deal an additional 1d10 damage to creatures that aren't mounted.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Xulgath

These subterranean reptilian creatures tend to have darkvision and smell awful.